Friday, 5 February 2010

Shirt detail and belt

Next, I decided to add some more detail to the shirt and include a belt, primarily so that the models trousers do not fall down.
To create the additional shirt detail, I first used the cut tool to add 2 extra lines running down the middle of the shirt. I then selected these polygons and pulled them out. This gave the effect that the middle of the shirt protrudes slightly where the buttons would go.

To create the belt, I started with a standard tube shape the fitted roughly around the hips of the model.

I then re-positioned the vertices so that they were as close to the body as possible. This took quite a long time because both the top and bottom vertices of the belt had to be positioned individually.


Now, to create the buckle. First, I created a standard box shape in the middle at the front of the belt. I ensured that there were two vertical lines running down the middle of it. I then pulled these vertices out so that the buckle became rounded.

At this stage, I thought that it would be beneficial for me to add the head that I created last semester, and see how everything looks once it is all put together. The image below has not been turbosmoothed yet, so it still looks rather rigid:



No comments:

Post a Comment