Deciding that my 3D character would have glasses, and probably at some stage take them off, I started to create the frames.
Next, I created an arm by drawing a simple box that contained lots of width segments. This box was very thin and long, resembling the arm of the glasses. To do this, I used the side viewport.
In order to do this, I first started by drawing a standard square with approximately 6 length and width segments and 1 segment for the height. I then created another box slightly smaller, but with additional depth. Using the pro-boolean tool, I then cut the small box out of the larger one, leaving me with what is in effect, the frame around the lens. I then shaped this object so that it resembled the shape of my glasses.
Selecting the relevant vertices, I then adjusted each section so that the arm was the correct shape (i.e. it bent at the end and became slightly wider). In order to create the lens, I simply drew an object that fitted with the frame.
I then extruded the polygon twice that was on the inside of the frame near the nose, and shaped it up and over the nose to create the bridge. I then used the symmetry modifier to duplicate what I had made and changed the lens colour to black.

For something that I thought would have been relatively easy, this section was fairly time consuming and it took a long time to get everything modelled correctly so that these glasses were accurate. However, I am please with how they now look, and the will play a vital role within the animation itself.
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