Thursday, 11 February 2010

Props

Although no marks are given to props in this module, I thought that it would be necessary to create some so that the viewer knows exactly what is going on.

So, first I started by creating the table. To do this, I simply created a standard cylinder, and converted it to and editable poly. Using the scale tool, I then pulled the top three lines of vertices inwards towards the middle of the object. I then pulled the top row up higher than the rest, which created the stand for the table.

I then drew a larger cylinder to create the table top.

Having researched other poker tables on the Internet, I was able to see what they look like. As such, I drew a torus around the table, and found some textures that suited the look of the table. Below shows how the table now looks:

The props on the table were created relatively simply. I first drew a thin box and applied the 'back of card' material to the back polygon and a particular face to the front polygon (i.e. king of diamonds). To create the poker chips, I simply drew a cylinder in the shape of a poker chip and applied the material. I managed to find material that had several different colours for the poker chips, so that I was able to introduce a variety in the colours of chips, which will be added later. All that was left now was to duplicate the cards and chips with the variety of materials, which I would do at a later date.

To go with the table, I decided to create a chair. Something simple but effective was what I wanted to create. So, to start with, I created a simple chamfer box and pulled the vertices together at the top slightly. This created the base of the chair.

To create the back of the chair, I used a similar method, first creating a chamfer box, but making sure that it was slightly thinner. I then pulled the vertices in slightly at the top-middle of the object, so that it created a nice curve on the top. I also pulled the vertices in slightly on the sides at the bottom to give the chair more shape and character.

The last task was to create the legs. To do this, I started with another chamfer box, and drew a basic leg. I then pulled the vertices in gradually at the top so that it created and arc. Using the extrude tool, I then made the leg run along the underneath of the chair. Similar to the way that I rounded the adjacent corner, I continued extruding down to the floor again.

The hardest part for this section was trying to get the leg to line up with the chair itself. The reason being that the leg protruded further at the back of the chair. To overcome this problem, I pulled the back leg in slightly towards the middle of the chair on both sides. The final outcome is shown below as a rendered image. I shall add materials at a later stage.

I shall now copy this chair another three times and place it around the table so that another 3 players can play cards alongside my main character.

Below is the final image of how all of the props look. I will inevitably add more things at a later stage, but I now have the basic props that my character needs in order to play cards.


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