So, firstly I started with a box in the centre of the hand that had 4 segments vertically and 3 segments horizontally:
Next, I selected the polygons where the fingers protruded and extruded them all very slightly. I then made another extrusion, followed by 2 very small extrusions. This then created the knuckles. I then repeated this process to create the final joints at the ends of the fingers then finished the fingers by using the chamfer tool. Once done, I could then re-arrange the edges and vertices etc, so that the fingers gradually chemferred towards the ends instead of being straight blocks. I then modelled the hands slightly so that they curved, also instead of being square blocks.
This section was specifically difficult because it required a lot of careful modelling. Where as the trousers, boots and shirt were all relatively simple objects, the hands were more complex, needing greater detail to ensure that the curvature of the hands were correct and also that the small extrusions were where the knuckle joints were located.
And finally, when a mesh smooth modifier was applied, it then looked as shown below.

Creating the hands proved very time consuming. To get them to look as accurate as they do too so long because there were many vertices and edges that needed to be moved around so that it modelled the hand accurately. I am now very pleased with the way this now looks, and feel that it is a good and accurate model of my hand.
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